All I can say is based on a one game sampling is that I don't like it much, if any. Trying to force a rushing game in the name of balance doesn't appear to be a good idea. Granted, I'm just a dumb ass fan, but before this game started I was thinking that Sunday's opponent was tailor made for the Colts to spread them out and take them apart with a play action game opened up by running enough to allow the receivers to get separation enough to surgically take the defense apart with the short and medium range game and take advantage of a shot down the field now and then. Nope. It looked to me like we HAD to run at least 50% of the time no matter what. Why? I'll never know. It looked to me like the biggest thing the run game did on Sunday was to take chances away from some of the most potent weapons the Colts have. Fleener and TY were sorely underused. The new fullback we have who happens to be a very good receiver out of the backfield was ignored, and neither halfback was utilized there to any degree either. I'm all for the changes in the offense that have been instituted, but for cripes sakes, don't use it simply to get a a 50 -55% run balance at the expense of taking our best weapons out of play. Ballard ran pretty good, Bradshaw needs more work in practice to shake of the rust, and Brown, who is in shape and had a good camp collected splinters. We have offensive talent on this team, and not putting it to use effectively caused the Colts to put the game on Andrew's back, again. It was not necessary against the Raiders. There is far to much offensive fire power on this team to have been forced into that circumstance. I hope Mr. Pep learns a big lesson from this game, or we could be in for a tough season.